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	<title>Mick Gordon - Composer &#124; Sound Designer &#124; Audio Director</title>
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	<description>Mick Gordon - Composer &#124; Sound Designer &#124; Audio Director</description>
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		<title>Voices of Devs</title>
		<link>http://mick-gordon.com/funstuff/voices-of-devs/</link>
		<comments>http://mick-gordon.com/funstuff/voices-of-devs/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 06:12:27 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://mick-gordon.com/?p=891</guid>
		<description><![CDATA[Every sound you hear in this song was made from human voices.

I wandered around with a little microphone at GDC San Francisco 2011 to record vocal sounds from anyone who was willing to make them.  I wanted to make a song out of these noises.  In fact, I wanted to make a complete song, using nothing but these vocal recordings.

This is that song.]]></description>
				<content:encoded><![CDATA[<h4>Every <span style="color: #0099cc;">sound</span> you hear in this song was made from <span style="color: #0099cc;">human voices.</span></h4>
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<p>I   wandered around with a little microphone at <a href="http://www.gdconf.com/">GDC San Francisco 2011</a> to   record vocal sounds from anyone who was willing to make them.  I   wanted  to make a song out of these noises.  In fact, I wanted to make a    complete song, using nothing but these vocal recordings.</p>
<p>This is that song.</p>
<p>People   grunted, groaned, moaned, screeched, screamed, and sang into  my  little  microphone and I used this source material to produce Voices  of Devs.</p>
<p>Absolutely  everything you hear in this track was made by   manipulating these  recordings using various sound design techniques.    Every drum, lead,  chord and effect was, at one point in time, a   recording of somebody  making noises with their mouth at GDC San   Francisco 2011.  No other  samples, synths, instruments or recordings   were used in this track.   <span style="color: #0099cc;">Whatsoever.</span></p>
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<p><iframe width="500" height="281" src="http://www.youtube.com/embed/XBkFAfTt7Hs?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
</div>
<h1>How was this achieved?</h1>
<p><a rel="attachment wp-att-846" href="http://mick-gordon.com/voices-of-devs/attachment/mickandalex1/"><img class="alignleft size-full wp-image-846" title="MickandAlex1" src="http://mick-gordon.com/wp-content/uploads/2012/02/MickandAlex1.jpg" alt="" width="278" height="140" /></a>The goal was to manipulate these original vocal recordings using various musical sound design techniques and turn them into various musical instruments &#8211; drums, synths, etc.</p>
<p>The entire process boiled down to two techniques:<br />
<span style="color: #0099cc;">1.</span> Matching waveform visuals<br />
<span style="color: #0099cc;">2.</span> Looping waveforms for &#8220;synths&#8221;<br />
<span style="color: #0099cc;"> </span></p>
<p>For those of you playing at home, here&#8217;s a breakdown of each process!</p>
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<h1>Matching waveform visuals</h1>
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<p>The first technique is very simple, and it&#8217;s probably closer to a visual artist technique rather than something musical.  The idea is that you visually inspect the waveform of a sound that you&#8217;re trying to replicate, and then attempt to match it using whatever source material you have (in my case, the recordings from GDC).</p>
<p>Take this image on the right &#8211; this is the waveform of the stock Kick Drum sample from FL Studio 10.  Click below the image to hear it.</p>
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<p><a rel="attachment wp-att-849" href="http://mick-gordon.com/voices-of-devs/attachment/flkick/"><img class="alignnone size-full wp-image-849" title="FLKick" src="http://mick-gordon.com/wp-content/uploads/2012/02/FLKick.jpg" alt="" width="278" height="140" /></a></p>
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<p><img class="alignnone size-full wp-image-852" title="FLKick-marked" src="http://mick-gordon.com/wp-content/uploads/2012/02/FLKick-marked.jpg" alt="" width="614" height="275" /></p>
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<p><em><span style="color: #0099cc;">Visually</span></em> we can see that the kick is basically made up of two elements:<br />
<span style="color: #0099cc;">1.</span> A crazy looking transient at the start.<br />
<span style="color: #0099cc;">2.</span> A sine wave that goes up and down about 12 times whilst being stretched.</p>
<p>Now, all we need to do is create something that looks visually similar (we&#8217;re not worried about sound at this stage) using our source material.</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>These three elements became my <span style="color: #0099cc;">&#8220;transient&#8221;:</span></p>
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<p>A squarewave scream from Ben Minto:</p>
<p><img class="alignnone size-full wp-image-853" title="trans_1" src="http://mick-gordon.com/wp-content/uploads/2012/02/trans_1.jpg" alt="" width="278" height="140" /></p>
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<p>A grunt from Lennie Moore:</p>
<p><img class="alignnone size-full wp-image-855" title="trans_2" src="http://mick-gordon.com/wp-content/uploads/2012/02/trans_2.jpg" alt="" width="278" height="140" /></p>
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<p>And&#8230;whatever this is, from Jake Kaufman:</p>
<p><a href="http://mick-gordon.com/wp-content/uploads/2012/02/trans_3.jpg"><img class="alignnone size-full wp-image-857" title="trans_3" src="http://mick-gordon.com/wp-content/uploads/2012/02/trans_3.jpg" alt="" width="278" height="140" /></a></p>
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<p>And the <span style="color: #0099cc;">sine</span> was taken from a single sample, and then edited:</p>
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<p>The original sample, a haunting melody from Dan Reynolds:</p>
<p><img class="alignnone size-full wp-image-860" title="sine_1" src="http://mick-gordon.com/wp-content/uploads/2012/02/sine_1.jpg" alt="" width="278" height="140" /></p>
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<p>Once we zoom into the waveform, we can see something that resembles a sine wave:</p>
<p><img class="alignnone size-full wp-image-861" title="sine_2" src="http://mick-gordon.com/wp-content/uploads/2012/02/sine_2.jpg" alt="" width="278" height="140" /></p>
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<p>After that little slice has been looped, pitched, stretched and EQd, we get this:</p>
<p><img class="alignnone size-full wp-image-864" title="sine_3" src="http://mick-gordon.com/wp-content/uploads/2012/02/sine_3.jpg" alt="" width="278" height="140" /></p>
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<p>The <span style="color: #0099cc;">transient </span>samples were sliced up, pitched and EQd, and then combined with the <span style="color: #0099cc;">sine</span> sample using the original kick sample as a visual reference.  The final kick drum sample was then EQd, compressed and tweaked until I ended up with this:</p>
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<p><img class="alignnone size-full wp-image-867" title="kick_final" src="http://mick-gordon.com/wp-content/uploads/2012/02/kick_final.jpg" alt="" width="614" height="275" /></p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>This technique of visually replicating the sound that I wanted to create was used to make all the kick drums, snares and cymbals that you hear in the track.</h4>
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<h1>Looping waveforms for &#8220;Synths&#8221;</h1>
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<p>The second technique is also very simple and is based on <span style="color: #0099cc;">Wavetable Synthesis</span>, where a segment of digital audio is looped to create a <span style="color: #0099cc;">constant tone</span> that can then be manipulated via a sequencer.  This technique is extremely simple and allows for a lot of freedom and experimentation with virtually endless possibilities.</p>
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<p><img class="alignnone size-full wp-image-869" title="joe_and_mike" src="http://mick-gordon.com/wp-content/uploads/2012/02/joe_and_mike.jpg" alt="" width="278" height="140" /></p>
</div>
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<h5>Step 1 &#8211; Grab any sample.</h5>
<p>The fun part of this technique is the experimentation.  First off, find any sample of audio &#8211; anything at all.  For this, I&#8217;ve grabbed a cool screech that Steve Tushar gave me.</p>
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<p><img class="alignnone size-full wp-image-870" title="synth_1" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_1.jpg" alt="" width="278" height="140" /></p>
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<h5>Step 2 &#8211; Zoom &amp; loop.</h5>
<p>Explore the different parts of the sample by zooming-in and looping little chunks.  Listen for anything cool or unique sounding because this will become our waveform that we will use for synthesis.  I like this little section of Steve&#8217;s screech because it&#8217;s a bit aggressive and angry and kinda &#8220;gnars&#8221;, and I&#8217;m feeling kinda gnarly today.  Once you&#8217;ve settled on your little chunk, copy it, paste it into a new file, fade the edges so it loops on zero crossings and save it as a wave file.</p>
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<p><img class="alignnone size-full wp-image-874" title="synth_2" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_21.jpg" alt="" width="278" height="140" /></p>
<p>&nbsp;</p>
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<h5>Step 3 &#8211; Pitch it so it&#8217;s in tune.</h5>
<p>Next we need to (well, I guess it&#8217;s optional) pitch correct the waveform chunk so it conforms to concert pitch.  This will make sure it&#8217;s in tune with everything else and make it easier to sequence.  This waveform was pretty close to an &#8220;E&#8221; note.</p>
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<p><img class="alignnone size-full wp-image-876" title="synth_3" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_3.jpg" alt="" width="278" height="140" /></p>
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<h5>Step 4 &#8211; Load into Sampler.</h5>
<p>Next we load the little waveform chunk into our favorite sampler, make sure it&#8217;s looping and stretch it out over the keyboard.  This will automatically pitch shift the sample based on the key you press, and we&#8217;re now beginning to see our waveform synth take shape!</p>
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<p>&nbsp;</p>
<p><img class="alignnone size-full wp-image-877" title="synth_4" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_4.jpg" alt="" width="278" height="140" /></p>
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<h5>Step 5 &#8211; FX!</h5>
<p>Next we want to shape and manipulate the waveform in the sampler to give it some more character.  Here I&#8217;ve added a Tape Saturator for distortion and grit, I&#8217;ve EQd it to make it brighter, added a chorus and phaser, compressor and then some delay and reverb.  I&#8217;ve also added a Formant filter which is being modulated by an envelope sequencer to give it a slight &#8220;talking&#8221; effect which is popular among all the young synth-groovers of today.</p>
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<p><img class="alignnone size-full wp-image-880" title="synth_5" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_5.jpg" alt="" width="278" height="140" /></p>
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<h5>Step 6 &#8211; Programming the sampler.</h5>
<p>Programming allows a further level of control which further expands our possibilities.  To give our waveform synth a real &#8220;synthy&#8221; touch I&#8217;ve given it a portamento script to make it jump between notes.  After some more buss effects, EQ and compression we get this!</p>
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<p><img class="alignnone size-full wp-image-881" title="synth_6" src="http://mick-gordon.com/wp-content/uploads/2012/02/synth_6.jpg" alt="" width="278" height="140" /></p>
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<h4>All this, from one little screech.  This is only a very basic demonstration and this technique can be vastly expanded by layering multiple waveforms, more effects, programming, etc.  All &#8220;synth&#8221;, &#8220;bass&#8221;, &#8220;plucks&#8221;, and &#8220;guitar-ish&#8221; sounds you hear in the track were created using this technique.</h4>
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<h1>And there you have it!</h1>
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<p>A lot of work went into this track, a lot more than a single post can  handle, but these two main techniques formed the majority of the sounds  that you hear in Voices of Devs.  If you have any questions please feel free to <a href="http://mick-gordon.com/contact-2/">email me</a>, find me on <a href="http://twitter.com/Mick_Gordon" target="_blank">Twitter</a>, or <a href="http://www.facebook.com/MickGordonMusic" target="_blank">Facebook</a>.</p>
<p>This was so much fun to put together and I&#8217;d like to thank all the awesome people who contributed their voice to my little project:  <em>Jeff  Ball, Sean Beeson, Alex Brandon, Nathaniel Chambers, Ben “Crossbones”  Cooper, Charles Deenen, Brian DiDomencio, Morla Gorrondona, Joe  Griffith, Lance Hayes, Kole Hicks, Jimmy Hinson, Thomas Kohl, Sam  Hulick, Jake Kaufman, Kieran Lord, Kunal Majmudar, John Mazzei, Hazel  Mckendrick, Ben Minto, Keith Moore, Lennie Moore, Jayson Napolitano,  James Nixon, Dan Reynolds, Pontus Rufelt, Michael Schiciano, Paul  Sivertsen, Jeremy Taylor, Hillary Thomas, Joe Thwaits, Steve Tushar </em>and<em> Mike Worth.</em></p>
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<p><a href="http://mick-gordon.com/wp-content/uploads/2012/02/mickandmorla.jpg"><img class="alignnone size-full wp-image-883" title="mickandmorla" src="http://mick-gordon.com/wp-content/uploads/2012/02/mickandmorla.jpg" alt="" width="278" height="140" /></a>
</div>
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<h4>Purchase</h4>
<p>If you like the track you can purchase it here:</p>
<p><a href="http://mickgordon.bandcamp.com"><img src="http://s0.bcbits.com/img/buttons/bandcamp_130x27_white.png" alt="" /></a></p>
</div>
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<h4>Kontakt Patches</h4>
<p>Here you can download the Kontakt patches:</p>
<p><a class="button button-download" href="http://www.mick-gordon.com/VoicesOfDevs_KontaktPatches.zip"><span> KontaktPatches.zip (21mb) </span></a></p>
</div>
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<h4>Multitracks</h4>
<p>And for further investigation, the multitracks:</p>
<p><a class="button button-download" href="http://www.mick-gordon.com/VoicesOfDevs_Multitracks.zip"><span> Multitracks.zip (34mb) </span></a></p>
</div>
<p>&nbsp;</p>
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		<slash:comments>16</slash:comments>
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		<title>Out Now: Novum Initium</title>
		<link>http://mick-gordon.com/funstuff/out-now-novum-initium/</link>
		<comments>http://mick-gordon.com/funstuff/out-now-novum-initium/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 02:20:44 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Album]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://mick-gordon.com/?p=792</guid>
		<description><![CDATA[Mick is immensely proud to have a track included on, <em>Novum Initium</em>, a benefit album dedicated to supporting working musicians in need of financial assistance. Partnering with the music industry charitable organization Sweet Relief, all proceeds from the album will be donated to the Sweet Relief Musicians Fund which provides financial assistance to career musicians who are struggling to make ends meet while facing illness, disability, or age-related problems.]]></description>
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<p><a title="http://mick-gordon.com/wp-content/themes/pendulum/thumb.php?src=http://mick-gordon.com/wp-content/uploads/2011/12/Novum-Initium.jpg&amp;w=280&amp;h=280&amp;zc=1&amp;q=90" href="http://music.biggiantcircles.com/album/impostor-nostalgia" target="_blank"></a></p>
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<p>Mick is immensely proud to have a track included on, <em>Novum Initium</em>, a benefit album dedicated to supporting working musicians in need of financial assistance. Partnering with the music industry charitable organization Sweet Relief, all proceeds from the album will be donated to the Sweet Relief Musicians Fund which provides financial assistance to career musicians who are struggling to make ends meet while facing illness, disability, or age-related problems.</p>
<p>The album is available at:</p>
<p><a title="Bandcamp" href="http://novuminitium.bandcamp.com/" target="_blank">Bandcamp</a><br />
<a title="CDBaby" href="http://cdbaby.com/cd/various565" target="_blank">CDBaby</a><br />
<a title="Amazon" href="http://www.amazon.com/Novum-Initium/dp/B006GON06A" target="_blank">Amazon</a><br />
<a title="iTunes" href="http://itunes.apple.com/us/album/novum-initium/id486718258" target="_blank">iTunes</a></p>
</div>
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		<slash:comments>0</slash:comments>
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		<title>Need for Speed: The Run Released!</title>
		<link>http://mick-gordon.com/funstuff/need-for-speed-the-run-released/</link>
		<comments>http://mick-gordon.com/funstuff/need-for-speed-the-run-released/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 22:23:03 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://mick-gordon.com/?p=769</guid>
		<description><![CDATA[It’s called <em>The Run</em>. Three thousand miles of unforgiving asphalt with no speed limits, no rules, and no allies. Armed with the hottest cars in the world, you'll battle a field of the most notorious drivers ever assembled, as dense city streets, icy mountain passes, and narrow canyons push your driving skills to the limit.]]></description>
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<p><a href="http://mick-gordon.com/wp-content/uploads/2011/06/nfstr_l.jpg" title="http://mick-gordon.com/wp-content/uploads/2011/06/nfstr_l.jpg" rel="lightbox"></a></p>
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<p>It’s called <em>The Run</em>. Three thousand miles of unforgiving asphalt with no speed limits, no rules, and no allies. Armed with the hottest cars in the world, you&#8217;ll battle a field of the most notorious drivers ever assembled, as dense city streets, icy mountain passes, and narrow canyons push your driving skills to the limit.</p>
<p><strong> </strong>The soundtrack reflects our main character Jack&#8217;s experiences and races. It&#8217;s an integral part of the story of the game.  The soundtrack is strongly influenced by American regional styles, reflecting the San Francisco to New York race.</p>
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<h4>Listen to music from the game</h4>
<h6>Double Down</h6>
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			</span></p><h6>NFS2 Main Menu Remix</h6>
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			</span></p><h6>Timed Race 1</h6>
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		<slash:comments>8</slash:comments>
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		<title>Out Now: Impostor Nostalgia</title>
		<link>http://mick-gordon.com/funstuff/out-now-impostor-nostalgia/</link>
		<comments>http://mick-gordon.com/funstuff/out-now-impostor-nostalgia/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 02:31:33 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Album]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://mick-gordon.com/?p=751</guid>
		<description><![CDATA[Mick recently had the amazing opportunity to remix a Big Giant Circles track for inclusion on his latest album, Impostor Nostalgia.]]></description>
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<p>Mick recently had the amazing opportunity to remix a Big Giant Circles track for inclusion on his latest album, <em>Impostor Nostalgia</em>. The album is a retro-inspired celebration of chip tune music spanning many genres, and includes many awesome video game musicians including Souleye, C418, Surasshu, Josh Whelchel, Alexander Brandon and Zircon. Mick&#8217;s track, <a href="http://music.biggiantcircles.com/track/katana-blaster-constantly-playing-mix" target="_blank"><strong>Katana Blaster (Constantly Playing Mix)</strong></a> is a celebration of childhood memories spent staring at 8bit &amp; 16bit graphics!</p>
<p>The album is available at:</p>
<p><a title="Bandcamp" href="http://music.biggiantcircles.com/album/impostor-nostalgia" target="_blank">Bandcamp</a><br />
<a title="CDBaby" href="http://www.cdbaby.com/cd/biggiantcircles" target="_blank">CDBaby</a><br />
<a title="Amazon" href="http://www.amazon.com/impostor-nostalgia/dp/b005qv4zp4/ref=sr_shvl_album_1?ie=utf8&amp;qid=1317706926&amp;sr=301-1" target="_blank">Amazon</a><br />
<a title="iTunes" href="http://itunes.apple.com/us/album/impostor-nostalgia/id469318477" target="_blank">iTunes</a>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Interview &#8211; Good Game Feature Story</title>
		<link>http://mick-gordon.com/funstuff/interview-good-game-feature-story/</link>
		<comments>http://mick-gordon.com/funstuff/interview-good-game-feature-story/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 23:47:12 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Good Game]]></category>
		<category><![CDATA[Need for Speed]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://mick-gordon.com/?p=711</guid>
		<description><![CDATA[The Crew from ABC2's Good Game traveled to Brisbane to talk to Mick about Sounds, Guitars, Cars and Games!]]></description>
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<h4>Good Game Feature Story: Mick Gordon</h4>
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<h4>Video Interview</h4>
<p>The Crew from ABC2&#8242;s Good Game traveled to Brisbane to talk to Mick about Sounds, Guitars, Cars and Games!</p>
</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
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